So, MB seems to be a contentious issue...
How about the number of fans earned for a victory depends on the level of MB used (plus the additional cash requirement)?
To illustrate here are a few examples using the 0%-50% MB slide scale:
1. If you use 0% MB and win, you will gain 200 fans for a 142k+ stadium and 1000 fans for 142k and less stadium
2. If you use 25% MB and win, you will gain 100 fans for a 142k+ stadium and 500 fans for 142k and less stadium
3. If you use 50% MB and win you will gain zero fans
4. If you lose your game your fans will decrease as it does at the moment.
That way the rankings will be more heavily weighted towards teams that don't use MB.
How about the number of fans earned for a victory depends on the level of MB used (plus the additional cash requirement)?
To illustrate here are a few examples using the 0%-50% MB slide scale:
1. If you use 0% MB and win, you will gain 200 fans for a 142k+ stadium and 1000 fans for 142k and less stadium
2. If you use 25% MB and win, you will gain 100 fans for a 142k+ stadium and 500 fans for 142k and less stadium
3. If you use 50% MB and win you will gain zero fans
4. If you lose your game your fans will decrease as it does at the moment.
That way the rankings will be more heavily weighted towards teams that don't use MB.