*Saruman* :
So the guilds with the most highest ranking or highest level players isn't the best guild? Give it a rest! If you want to play with the big boys win all of tour challenges and hit close to 90 points, then you will come up against the likes of Webb, KtV, Sicarii, IFC etc. All of whome have high ranking teams and are in the top 20 guilds. Why is that? Because they win! So how are they not the best?
The team with the highest championship level players isn't necessarily the best guild in the game, it may be the strongest, and the way the game works with every season teams get 5- 10 extra stars, it is the teams that have been here the longest/spent money to get to the highest lvl... will be the "BEST"
But that is all irrelevant, i want to get a system where the guild you play are on the same level as your guild...
Where is the fun/challenge for a guild with all 70+ teams playing against a team with all 55-60 teams? It isnt fun for either side...
SO the whole point is set a guild average strength and use that to match the guys... still give 3 points for a win and 1 for a draw.
So now you saying but then guilds will recruit low guys to bring their average down. Yes they will but all you do is put a limit if your guild average is 50 you can only recruit guys max 10 levels below your guild average.... no limit on higher strength.
The current system still hasn't leveled out, and it still wont the guilds with high level players that are not good will still be stronger than guilds with up and coming players: example a guild with all level 70+ players will still beat a guild with lvl 50 player because you can't keep up with the lvl 70 player not because they have a better strat because they just so much faster/stronger. those teams get smashed against teams their own strength but kill lower teams so they drop down when they play their own strength because they bad but move up when they play weaker teams.... and based on that the system won't balance out.