Do players take themselves out of the game?
At what fatigue percentage
25/10/16 00:34
25/10/16 10:30
An injured player is automatically replaced at the next phase. But there is no subs for fatigue. It's a thing you can manage if you are online during the game.
25/10/16 17:03
Ah, and does fatigue play a major factor in the game? Such as slower moving players or more likely to get injured? Thanks for the reply!
26/10/16 10:17
During a game, every players skills are multiplied by (0.5 + energy * 0.25 + moral * 0.25 + match_bonus)
22/11/16 16:33
ok, good to know. So, following this equation: 1.00 morale and 1.00 energy means that a skill of 60 would stay at 60, not counting any match_bonus addition. Which means that any lessening of energy or morale lowers your skills, right? 1 * .25 (100% energy) = .25, 1 * .25 (100% morale) = .25. Sum is .5, which is then added to .5 and equals 1.
23/11/16 09:46
Exactly
14/01/17 01:49
Just to clarify: the morale loss is proportional, not just a + if happy or a - if unhappy, right?
14/01/17 15:58
yes according to the math it's proportional. That's why it's the best to keep morale maxed and play with need perfect energy. Not always does that happen but I just increased my team's stamina across the board with some quick training.
15/01/17 01:22
Maybe I should start paying my players better
15/01/17 03:19
Had someone telling me the morale boost is a pure +/-, so wanted to confirm before paying my players crazy salary lol
I'll probably still roll with lower salary most of the time.
I'll probably still roll with lower salary most of the time.