As the title alludes to, I am trying to figure out how many "Game Engines" this game actually uses. At an educated (or not) guess, I think it may be the following:
1. For friendlies where health reduction does not occur in real terms but is simulated during the game from whatever starting point you have for both teams.
2. Map Matches where health reduction occurs in real terms for the challenger but not the challenged team but still to a lesser extent than in GCs? Health reduction is simulated for the challenged team.
3. Guild Challenges where health reduction occurs in real terms for the challenger but is again only simulated for the challenged team.
4. Tournament and Championship matches where health reduction occurs at the same rate for both teams.
Anyone have a definitive answer or should I log a ticket? No point me doing that if someone already has and knows the answer however.
1. For friendlies where health reduction does not occur in real terms but is simulated during the game from whatever starting point you have for both teams.
2. Map Matches where health reduction occurs in real terms for the challenger but not the challenged team but still to a lesser extent than in GCs? Health reduction is simulated for the challenged team.
3. Guild Challenges where health reduction occurs in real terms for the challenger but is again only simulated for the challenged team.
4. Tournament and Championship matches where health reduction occurs at the same rate for both teams.
Anyone have a definitive answer or should I log a ticket? No point me doing that if someone already has and knows the answer however.