I know it's not a bug....or if it is it's at least a documented bug. But I don't get the logic behind the different code for different types of match.
I've seen a few comments on this, but it's still annoying to see it in action. If I'm playing a higher level inactive, and I beat him in a friendly 42-7(with his 7 scored on the final whistle) you'd think you have a fighting chance in the corresponding Guild challenge match played immediately after. To be sure I healed up all my players to max, hit the button and got smashed 18 nil. I don't think my guys even touched the ball, every time it went into contact I got penalized.
I first I thought I just got hustled by a change in tactics - but the guy is inactive. It's hard enough when the matchmaking system constantly forces you to play against much higher level opponents, but when you can't even tune tactics before going into the match.....?
I've seen a few comments on this, but it's still annoying to see it in action. If I'm playing a higher level inactive, and I beat him in a friendly 42-7(with his 7 scored on the final whistle) you'd think you have a fighting chance in the corresponding Guild challenge match played immediately after. To be sure I healed up all my players to max, hit the button and got smashed 18 nil. I don't think my guys even touched the ball, every time it went into contact I got penalized.
I first I thought I just got hustled by a change in tactics - but the guy is inactive. It's hard enough when the matchmaking system constantly forces you to play against much higher level opponents, but when you can't even tune tactics before going into the match.....?