Touchdown Manager feedback!

Hans Duiker :

How do I get the attention of Guild leaders so that I can join one of them. I tried to join a couple of them and was told I need an invitation.



what's your football name Hans? I'll keep an eye out for you. Keep in mind there are other requirements. Some guild leaders have a stadium attendance requirement. Some want at least 17,500 fans for instance.
PierrotLL :

David Sellers : Can you retry to select strategies during game please? It works for me.
Trainings give generate training points you can assign to players skills. The amount of points earned depends on the training duration, training facility level, player learning speed, and player current energy. Players' energy is consumed by trainings and matches, and is refilled in function of the players' recovery speed. Build an infirmary to increase the recovery speed of all your players. You can also use heal kits to immediately restore 5% energy per kit.
Do you have others questions about training and resting?

Christopher Brown : What do you mean?

guest_1468353279437 : bug fixed, sorry

guest_1468375171932 : Click here to play : https://apps.facebook.com/touchdownmanager


what i mean by that is will this game eventually have its own league draft,so u wouldnt have to rely on signing free agents all the time,that u'd be able to draft college players and develop them at your own pace to help improve your team's chances of winning
A lot of my best players I've had from the start. It seems realistic to me. It does take some restraint to keep to training a player rather than jumping at a free agent though. Most free agents aren't actually better because the points are allocated in useless places. But I'd like to see a draft of at least one player per team at start of each season too.
Kenneth don't AUTO train them. Add the points where you want them to go.
To the Devs,

I have noticed a flaw in the game.
Lets say team A is on the opponents 10 yard line, and tries to kick a field goal, and misses. The ball should then go to team B for possession. Instead, team B ends up kicking the ball BACK to team A from mid field. That is not how the game is supposed to play.
I've seen it happen several times, so this bears looking into.

Overall, this game is pretty fun, I enjoy playing matches to pass the time at work. If there were changes that I would suggest they would be as follows: Only having 3 offensive sets to run gets pretty boring so I would break it up into run, pass, special and allow the user to select a few plays out of each set. It also is very frustrating that once the clock hits 60 the game is over regardless if you're in the middle of a play or not. I was just in a tournament match and had just intercepted a pass and was on my way to pay dirt to at least tie the game up and the clock hit 60 and I lost, I know this is just a game but I was quite upset by this. With this correction, I would also suggest making it possible to go to a sudden death overtime so as to eliminate ties.
I would LOVE to see a in game private message system between players...
should be able to have multiple builders without buying them!!!!
private forums - so a guild can by one (cheap) and invit just guild members ..

Glenn Condrey :

To the Devs,

I have noticed a flaw in the game.
Lets say team A is on the opponents 10 yard line, and tries to kick a field goal, and misses. The ball should then go to team B for possession. Instead, team B ends up kicking the ball BACK to team A from mid field. That is not how the game is supposed to play.
I've seen it happen several times, so this bears looking into.


I've seen this as well not often but it does happen