Sweet Nitro: Cross-platform games
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Guest CQQRHG
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Dexter here, instead of a kick, what about a tap and run option? I also asked previously about set piece moves, any news?
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Juggernaut Jugular
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I think the lack of strategic and gameplay improvement of the last update is a pretty clear answer.
The tap kick idea has been floating around for more than a year now so its been mentioned but never implemented
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DHSFP
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I have suggested this before but obviously has been ignored:
An extra set of Tabs for Penalty Choices...not much programming involved.....
Whatever you set below is hardcoded and requires no pause in the game (make your choices beforehand) :
1. 40-60m (Kick at Goal/Scrum/Kick for touch/Tap and Go).
2. 20-30m (As above)
3. 15-20m (As above)
4. 5-10m (As above).
Your choice as to what you pick and it wouldn't matter if online or off....there would be no pause in the game.
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