There have been so many complaints about teams not playing their matches in the guild challenges, and it's about time RM does something about it.
It's frustrating to play a guild challenge and for your opponents to only play 10 games against you out of the 50 games possible. We've had guild challenges where the opposition only used 6 of their 25 available challenges. And twice by the same guild (a top 20 guild in terms of fans too).
All RM has done is force guilds to have a minimum of 20 teams to be able to participate in guild challenges. While this does ensure that you can't draw a challenge against a guild of only 11 teams (also frustrating), it actually doesn't solve the problem. All that it's done is force guild leaders to keep inactive players just to keep their membership above 20. So although you might draw a guild with 22 members, you might as well be drawing a guild of 11 members because the same amount of challenges might be played.
I would like to see some sort of penalty system introduced that penalizes a guild for inactivity in a guild challenge. Just by way of suggestion, how about if a guild doesn't play at least 50% of their challenges, they cannot search for another guild challenge for 4 days? Or deduct recruitment points?
Then lower the minimum members to 17 or 18 to be able to play a guild challenge to give guild leaders more "rope" to be able to kick inactive teams. I'd rather play against a guild of 17 active players than a guild of 20 that has only 10 active players.
Any more ideas or suggestions from the rest of the guilds?
It's frustrating to play a guild challenge and for your opponents to only play 10 games against you out of the 50 games possible. We've had guild challenges where the opposition only used 6 of their 25 available challenges. And twice by the same guild (a top 20 guild in terms of fans too).
All RM has done is force guilds to have a minimum of 20 teams to be able to participate in guild challenges. While this does ensure that you can't draw a challenge against a guild of only 11 teams (also frustrating), it actually doesn't solve the problem. All that it's done is force guild leaders to keep inactive players just to keep their membership above 20. So although you might draw a guild with 22 members, you might as well be drawing a guild of 11 members because the same amount of challenges might be played.
I would like to see some sort of penalty system introduced that penalizes a guild for inactivity in a guild challenge. Just by way of suggestion, how about if a guild doesn't play at least 50% of their challenges, they cannot search for another guild challenge for 4 days? Or deduct recruitment points?
Then lower the minimum members to 17 or 18 to be able to play a guild challenge to give guild leaders more "rope" to be able to kick inactive teams. I'd rather play against a guild of 17 active players than a guild of 20 that has only 10 active players.
Any more ideas or suggestions from the rest of the guilds?