Michael Goldschagg :
Jynx that is exactly the point what we are making that tendancy of playing 10 players that is so called 115 players out of position just because now they are maxed out on ratings the fact is you pay less for a 8 than you would pay for a 10 when I last checked this was an idea page and as per the conversations here there is grounds to look into the idea I have a level 20 training ground and allot of my players are 150%+ players ( all in position) and yes in my view playing a game against a team with 8s and 15s hardly seems fair just because they are easy to get. I even like the idea of changing the number slots for players if you then want to play a player out of position the developers can make it a deduction on gold balls to do that but if you then choose not to go that root pay the price on deduction is skill level and just one
Any player with all stats at max for their league should certainly be able to play in any position.
If you have the training facility and the time (or the money) to train them to play in any position then why shouldn't they?
If there are three players called "Gilles",all with the same energy and training percentage and all have all 24 stats listed as 120 then what makes one Red, one Yellow and one Green or Blue? Only the nominal stamp on their player card - with such trained players those are pointless.
The reason that some positions are cheaper is that people either do not realise that it doesn't matter where you play them or they have some hang-up that they must match the numbers. Neither is valid but it does mean that the prices do not balance correctly across the different players.
How about if the players in the auction house had no allocated positions and you simply hired people based on their skills?
For example, you need a new winger so you look for someone with speed/penetration/ruck force/a really cool moustache* and hire them as your #14. The fact that they played #7, #12 or whatever in their previous team is irrelevant to you.
This is indeed an ideas page and my idea is that you are asking for the wrong thing.
Instead of some unrealistic penalty of gold balls or star rating for not matching a number, why not just change the number to match their trained skills?
For a very short time, people would buy an 8, change the number to 9 and resell for a large profit... but how long would that last once people realise that everyone could do it? You would probably need the ability to filter players by skill (as per another idea thread) to find the players with the skills you needed but it would be much more realistic.
(* delete as appropriate)
Michael Goldschagg :
Question how many Lomu's was there on the field I counted one not 15
I think the point is that people are, one way or another, training their players to effectively clone 40+ players better than Lomu
They can then sub a clone in every five minutes. If that is the real objection then a limit on the number of substitutions (as per the actual game) would be more appropriate.