Our guild has been waiting for over day for an opponent. Never had it take this long, is there a bug?
Guild Challenge Wait....
11/05/18 04:19
11/05/18 07:04
It could be the impact of increasing the minimum number of players in a guild to play matches to 20. If there are less guilds meeting this criteria it will take longer than before to find an opponent.
11/05/18 12:01
Thanks, that’s it we dropped below 20 for a day.
11/05/18 14:49
Where the impact of the 48 hour rule hurts. Hopefully not long to wait now.
16/05/18 04:12
i've complained to the ticket about the 20 member stuff for gc, i asked them to return it back to 10
24/05/18 18:27
I think 20 is a fair number. If a guild has 25 teams it isn't fair having to cut 15 teams if they meet an opponent with 10 teams. The issue i had with the new system was there was no advance warning given for the benefit of guilds with less than 20 players, so that they could either get new teams in or guild merge with others.
25/05/18 03:38
Bluemooners :
I think 20 is a fair number. If a guild has 25 teams it isn't fair having to cut 15 teams if they meet an opponent with 10 teams. The issue i had with the new system was there was no advance warning given for the benefit of guilds with less than 20 players, so that they could either get new teams in or guild merge with others.
I think 20 is a fair number. If a guild has 25 teams it isn't fair having to cut 15 teams if they meet an opponent with 10 teams. The issue i had with the new system was there was no advance warning given for the benefit of guilds with less than 20 players, so that they could either get new teams in or guild merge with others.
20 is too hard in this case most people might leave the game...
25/05/18 04:12
Honestly, 20 is a relatively low bar for games of this sort. However, I think sn should have changed things. But a guild of 20 is simple, a guild of 10 and a guild of 15, boom. The only thing blocking it is people agreeing to take dbs advice and merge. Plenty of reasons to not merge but those reasons are all null and void if you decide to quit the game instead