Why create a strong team just to allow weaker teams to win comfortably with boost. In the championship it is almost impossible to win unless boost is used. Wouldn't it make more sense to have boost feature available in exchange for gold balls that way it would be used when essential. After all every guild match almost always ends in a draw due to boosting irrelevant the quality of guild and as we know predictable is boring.
I've also noticed in your game review there's a lot of negative feedback with relation to unrealistic results, surely this improvement would help
Scrap it for me. That way tactics become more important