Match bonus proposal

27/01/16 15:04
In view of the many posts, it seems that the match bonus is a real problem.
We will not dwell on the fact that this increase system capacity by players money is completely unrealistic, nor the fact that a championship can be greatly distorted by its use.
The premium of the game is part of the game. We must therefore do with, I offer just a few ideas to improve its use.

1) Keep the bonus game as it is now.
However limit its use to 15 games per season, 5 championship, 5 and 5 tournament guild challenges.
Limit premium + 30% of capacity, with an exponential increase in the money of 0-30%.
Allow players to know at the end of the match which used a match bonus. A strategic dimension would be added, one could know how often his future championship contender has already cracked his bonus.

2) Remove the match bonus, replace tokens for obtaining a "boost".
These tokens will reap the strategy building (such as recruitment tokens), and are purchasable against gold balloons.
Again, limiting their use in a number of games per season (eg 5/5/5 as above-mentioned)
With 3 levels of boost: low, medium or large depending on the number of tokens invested.
Knowing at the end of the game who used his boost.

That's it. We (finally) a proper rugby management game, it's a shame that this premium as it exists now come take over training, strategic choices etc ...
27/01/16 19:00
Both very bad ideas in my book. All that's needed is to drop the effect to 20%, and remove it from the guild challenge.