Fully agree with Peanut Butta regarding the sport shop.
It involves some strategic aspects. You can either choose to spend zillions to get all level 3 gears before starting your championship.. But then it will impact your building upgrades.. Or you can start with the Level 1 gears, and buy the level 3 when they cost 1$ (around day 7/8 in the championship)... And then you can focus on some building upgrades..
You also have to decide which gears are the most important for your team, etc.
If you start removing all the aspects of the game that can boost a team (e.g. the MB, the sport shop, the strategy center, the finance building which is linked with the morale % of your players etc), you actually remove a big strategy aspect of the game.
If you only want to play with the the strategy of a team/players, you should maybe try a rugby simulation game, where the only focus is the team itself, not the buildings/stadium etc (and it s not a critic.. For a long time I preferred pure Rugby games, like Jonah Lomu, Ruby Nations etc).
For a Rugby Manager game, I expect to be able to make some decisions that will boost my team (like the sport shop, the morale level of my players, MB etc.), while another player will make other decisions.
This is why I was fine with MB... Both players had the option to use it (except in GC). I never used it, but I had no reason to complain when my opponent did.. I could have pushed the slide bar too (but I decided not to... it was my choice, my strategy).. same for the sport shop.. You need to have a strategy for the gears, and not complain if your opponent had a different one.. (You can even learn from him... I learned many things by observing my opponents).
Cheers,
It involves some strategic aspects. You can either choose to spend zillions to get all level 3 gears before starting your championship.. But then it will impact your building upgrades.. Or you can start with the Level 1 gears, and buy the level 3 when they cost 1$ (around day 7/8 in the championship)... And then you can focus on some building upgrades..
You also have to decide which gears are the most important for your team, etc.
If you start removing all the aspects of the game that can boost a team (e.g. the MB, the sport shop, the strategy center, the finance building which is linked with the morale % of your players etc), you actually remove a big strategy aspect of the game.
If you only want to play with the the strategy of a team/players, you should maybe try a rugby simulation game, where the only focus is the team itself, not the buildings/stadium etc (and it s not a critic.. For a long time I preferred pure Rugby games, like Jonah Lomu, Ruby Nations etc).
For a Rugby Manager game, I expect to be able to make some decisions that will boost my team (like the sport shop, the morale level of my players, MB etc.), while another player will make other decisions.
This is why I was fine with MB... Both players had the option to use it (except in GC). I never used it, but I had no reason to complain when my opponent did.. I could have pushed the slide bar too (but I decided not to... it was my choice, my strategy).. same for the sport shop.. You need to have a strategy for the gears, and not complain if your opponent had a different one.. (You can even learn from him... I learned many things by observing my opponents).
Cheers,