I think the general framework of strategy in the game should be improved. On the whole it needs more dynamics.
I'll begin with what I like about the current strategy system:
A) Advanced Strategies. The forward-three quarters is very impressive strategical adjustment and must be kept.
B) Ruck and Scrum aggressiveness. I enjoy how much of a impact this particular strategy has on matches.
Apart from the two positives, everything is okay. Even though I have reservations about certain strategies' equitable influence on matches relative to others. I will now saw what I dislike and hopefully can improve:
A) Rhythm. The disproportionate influence how much rhythm has on a team's dynamics on the pitch. Echoing an earlier post, can we set preplanned strategical adjustments based on time periods for league matches? Doing it inmatch is difficult and about '15 mins' past the moment I wish for it to be executed. Also it's static. What I mean by this is, can we plan high rhythmic strategies ourselves and save it on memory files on our computer folders or through a cookie policy? Like Rugby 08, can we press the left,right,up down buttons at certain points in the match which sends a message to players to execute certain pre planned moves? However, trying not to get too contradictory the dynamism of creative strategies must abide by the physics of Rugby. For instance designing a boomerang kick is out of the question to scramble opponent defence.
B) Also although defence in Rugby is a structural thing, but we should be able to have some dynamism such as target fly half or half our centres shoot up while wingers stay back. I know the independent player strategy allows us to do this with the backs but I'd like more specific targeting on enemy players such as my openside flanker to target the opponent fly half.
Also with attacking play. I mentioned the need to expand creative and pre planned moves but for individual players how about creating an additional element to each player such as x factor: eg. 11-14 Brandon - attack 77, defence 74, physical 75, mental 78, X factor: Evasion, Side Step and Good Under High ball. Incorporating a fifa player dynamism.
I'd like to run a aussie move of fly half taking it hard to the line, blindside winger and fullback quickly join the attacking play and fly half picks the correct player in space. And I'd like to tell my fly half to switch with openside flanker on defence and move into the rear to help the fullback with counter attack. Also how about a mid field play of telling my fly half to chip it behind opponent defence and my centres rush to collect it. Also on a much lower creative scale, how about telling my 8 and 9 to pick and go? Also how about a simply cross field kick?
Also how about form? For instance players can exceed their current player level if they are in good form or decrease significantly if really bad form?
How far away are we from using actual human being animations rather than dots? Also how about a TMO element into the game? Would be a laugh and get people mad!
Also a post-match commentary with the opponent team? A quick one liner message?
And I think the top four teams rather than three should go through. Every league has 14 teams. I think a relegation element needs to be introduced. It will spice things up and increase your cash flow.
I'll begin with what I like about the current strategy system:
A) Advanced Strategies. The forward-three quarters is very impressive strategical adjustment and must be kept.
B) Ruck and Scrum aggressiveness. I enjoy how much of a impact this particular strategy has on matches.
Apart from the two positives, everything is okay. Even though I have reservations about certain strategies' equitable influence on matches relative to others. I will now saw what I dislike and hopefully can improve:
A) Rhythm. The disproportionate influence how much rhythm has on a team's dynamics on the pitch. Echoing an earlier post, can we set preplanned strategical adjustments based on time periods for league matches? Doing it inmatch is difficult and about '15 mins' past the moment I wish for it to be executed. Also it's static. What I mean by this is, can we plan high rhythmic strategies ourselves and save it on memory files on our computer folders or through a cookie policy? Like Rugby 08, can we press the left,right,up down buttons at certain points in the match which sends a message to players to execute certain pre planned moves? However, trying not to get too contradictory the dynamism of creative strategies must abide by the physics of Rugby. For instance designing a boomerang kick is out of the question to scramble opponent defence.
B) Also although defence in Rugby is a structural thing, but we should be able to have some dynamism such as target fly half or half our centres shoot up while wingers stay back. I know the independent player strategy allows us to do this with the backs but I'd like more specific targeting on enemy players such as my openside flanker to target the opponent fly half.
Also with attacking play. I mentioned the need to expand creative and pre planned moves but for individual players how about creating an additional element to each player such as x factor: eg. 11-14 Brandon - attack 77, defence 74, physical 75, mental 78, X factor: Evasion, Side Step and Good Under High ball. Incorporating a fifa player dynamism.
I'd like to run a aussie move of fly half taking it hard to the line, blindside winger and fullback quickly join the attacking play and fly half picks the correct player in space. And I'd like to tell my fly half to switch with openside flanker on defence and move into the rear to help the fullback with counter attack. Also how about a mid field play of telling my fly half to chip it behind opponent defence and my centres rush to collect it. Also on a much lower creative scale, how about telling my 8 and 9 to pick and go? Also how about a simply cross field kick?
Also how about form? For instance players can exceed their current player level if they are in good form or decrease significantly if really bad form?
How far away are we from using actual human being animations rather than dots? Also how about a TMO element into the game? Would be a laugh and get people mad!
Also a post-match commentary with the opponent team? A quick one liner message?
And I think the top four teams rather than three should go through. Every league has 14 teams. I think a relegation element needs to be introduced. It will spice things up and increase your cash flow.