Touchdown Manager feedback!

24/09/16 22:01
how can we create players & create a playbook
26/09/16 03:57
Hey I'm just getting started.
27/09/16 05:21
Al Sett :

We really need a way to level the playing field. Players I am guessing pay to play have a HEAVY advantage, and if I am not having fun playing in the first place, I am not buying. The auction is lopsided and so are the challenges. Caan we get a item in place where higher level players don't play the smaller players over and over and cost us fans and injure our players. I was off for 8 hours and come back and I ALWAYS have injured players for others pounding my team. I see where the game had 3100 players when I started and is now about 2500. At what point to you act?


if you hate losing....train ur players....and design good offenses and defense. Not the devs fault if you lose. Join a guild and learn the game. I beat 15* teams with 7* talent. Now up to 23* talent at lvl 2.
30/09/16 00:53
Why do I lose recruiter points when I bid and not win? I can understand if I won the bid but why lose the points and not get the player?
30/09/16 16:54
In American Football the game does not end until the play is over even if time expires. I hope this is fixed soon, I lost a game today because the play was stopped because time expired.
02/10/16 23:21
and if it ends on a score.. we do not kick the ball to the other team 1 last time...
11/10/16 04:50
how to i play in a match in championship?
19/10/16 01:25
not sure if this has been mentioned much so far.
The skills categories are very misleading and need to be tidied up and expanded a little

Redo the list

Have these categories ...

Physical..............strength, toughness, stamina, speed. These are all raw abilities I assume all players can use in some capacity.
Ball handling.......catching(control+kick reception as one skill), range(reception range + kick reception range as one skill), ball security(anti fumble)
force fumble
Pass/kick skills ...pass force, pass accuracy, pass touch (pass distance accuracy), kick accuracy, kick force
Defensive skills.....tackle, anticipation (anti dodge), force fumble
Attacking skills.......dodge, attack acceleration.

I have no idea what penetration force is or where it belongs, though a couple of things spring to mind.
26/10/16 22:46
Guest COEXAC :

not sure if this has been mentioned much so far.
The skills categories are very misleading and need to be tidied up and expanded a little

Redo the list

Have these categories ...

Physical..............strength, toughness, stamina, speed. These are all raw abilities I assume all players can use in some capacity.
Ball handling.......catching(control+kick reception as one skill), range(reception range + kick reception range as one skill), ball security(anti fumble)
force fumble
Pass/kick skills ...pass force, pass accuracy, pass touch (pass distance accuracy), kick accuracy, kick force
Defensive skills.....tackle, anticipation (anti dodge), force fumble
Attacking skills.......dodge, attack acceleration.


I have no idea what penetration force is or where it belongs, though a couple of things spring to mind.

I have an explanation for about 96% of the skill. Sadly, i can only share that with my guild members.
18/11/16 17:52
what should you develop to grow the fastest