Hello, I just started a few days ago and very much enjoy the premise. The things I am finding misses on:
The scoring has a feel of world futbol versus American football. The clock, the set up, doing it by the minutes, It does not feel authentic to American football.
For me the play selection with the simulation is cumbersome if you have to make 90% of the plays. I don't feel there is a good base line of plays to choose from. Not having any choices on defense is not good. It takes away from the strategy of the game. For example if you see a team is a pass happy offense with weak RB you are able to adjust. Also adding in blitz packages in your base defenses.
Part of the simulation that is lacking is the WR routes. It shows the routes, but during the simulation the ball is thrown nearly instantly and the routes are useless.
Team building (adding attributes) Some parts make sense, but most does not. Adding something that would help players know what to build to make characters stronger would help. Or possibly limiting the additions to what would actually help them. (I don't believe throwing accuracy would help a DL) Maybe a sheet that has accurate descriptions of what each category is and how it helps each type of character.
Another thing I would like to see is a separation of a D tackle and a D end. Their jobs are not the same and each would be helped by different attributes.
I am assuming the kickers get more accurate because even high school kids make more than the kickers starting off.
I am still playing and working through more thoughts and will post. Right now I am thinking about field position. Right now there is no such thing.
Thanks,
I am looking forward to seeing how the game evolves.