It can be due to the strategy yes. If you tire your players with a high Rhythm, or if moral is low, the thoughness will be lowered.
The best way to prevent injuries is to train thoughness, and to have some sidelines
Thanks for the answer. Ok I will change the rhythm however as mentioned toughness is already as high as it can be, but what are sidelines? If you mean substitutes there doesn't seem to be a way to do this automatically.
i also found that not making your [hands off agressiveness] to high helps players not get injured so easy and when they do its less than the long 6 days. i play with my players strategies [hands off aggr - 40%] and my [Rythm - 60-70%]
Ive even had them play tough games with as low as 37% energy at this setting and they seldom get injured, if they do its now mostly for 2days
I think it's ludicrous that a player with a toughness factor of 59 gets injured by someone with a strength factor of 29. Just had this happen with someone injured for six days. Why am I wasting training points then? The balance between toughness/rhythm/aggressiveness is too skewed then.
This also begs the question: should I even bother at all spending training points on 'strength', which is "suppose" to injure opposing players? I like the game but please let it function appropriately @admin
Nvm,I've found it.
The key part is "when a player has points"
This is had me stumped for some time now.
What's the chances of every time I've opened up a players specs,he's had no points to allocate lol.