Transfer Scam

17/12/15 11:12
What is it with the Auction House that we have several supposed teams that bid for a very large number of players in all positions at the same time. "cap2team" is one that I see a lot. This guy must have a squad of hundreds of players. Or, or or .......

Is this the game administrators driving up player values, seemingly to make their values commensurate with their league/championship level? I can see the logic in that, but what it actually does is make keen players spend more real money if they want to improve their team. Why do we have to have a separate currency for buying players at auction anyway? (Other than to generate incone for the admins?) If we bought players with the same currency as we bought land and built/improved facilities, then the more skilful strategist in the game would get fair reward and not be out of pocket.

Let's do away with gold balls and recruiter money and just have the folding stuff for everything. It would simplify the screen display - less clutter - and probably do the same for the algorithms and calculations in the game engine. You can still generate an income from people buying bucks to accelerate development.
17/12/15 18:33
That feeling when you're about to win an auction and at the last second someone out bids you is starting to annoy you isnt it?
17/12/15 23:54
Admins have no influence on the auctions market. We never change anything in it. The number of generated players that are automatically added at auctions depends on the number of teams that have an auction house.
Prices grow only when players bid. It works with on idea of supply and demand.

The reason of a separated currency is mainly to ease balancing. It also save players from wondering if they prefer buy a new player or upgrade a building.
18/12/15 07:12
The re occurance of a players name is probably due to him tradeing .
Buying them for cheap and sending them to auction at peak times for profit.
21/12/15 14:02
PierrotLL :


The reason of a separated currency is mainly to ease balancing. It also save players from wondering if they prefer buy a new player or upgrade a building.


But in real life, a club has to prioritise where it spends its money. So balancing priority between a new player or an upgraded/new building is a reality that would add to the game.
02/01/16 16:39
Sukitansee :

"PierrotLL" :


The reason of a separated currency is mainly to ease balancing. It also save players from wondering if they prefer buy a new player or upgrade a building.


But in real life, a club has to prioritise where it spends its money. So balancing priority between a new player or an upgraded/new building is a reality that would add to the game.


No offense, but your idea sucks.
02/01/16 23:25
Ben Venter :

"Sukitansee" :

"PierrotLL" :

The reason of a separated currency is mainly to ease balancing. It also save players from wondering if they prefer buy a new player or upgrade a building.


But in real life, a club has to prioritise where it spends its money. So balancing priority between a new player or an upgraded/new building is a reality that would add to the game.


No offense, but your idea sucks.

You don't explain why, so if you're just saying it for a laugh, suck it. No offence inrended, if you can't understand ......