What is it with the Auction House that we have several supposed teams that bid for a very large number of players in all positions at the same time. "cap2team" is one that I see a lot. This guy must have a squad of hundreds of players. Or, or or .......
Is this the game administrators driving up player values, seemingly to make their values commensurate with their league/championship level? I can see the logic in that, but what it actually does is make keen players spend more real money if they want to improve their team. Why do we have to have a separate currency for buying players at auction anyway? (Other than to generate incone for the admins?) If we bought players with the same currency as we bought land and built/improved facilities, then the more skilful strategist in the game would get fair reward and not be out of pocket.
Let's do away with gold balls and recruiter money and just have the folding stuff for everything. It would simplify the screen display - less clutter - and probably do the same for the algorithms and calculations in the game engine. You can still generate an income from people buying bucks to accelerate development.
Is this the game administrators driving up player values, seemingly to make their values commensurate with their league/championship level? I can see the logic in that, but what it actually does is make keen players spend more real money if they want to improve their team. Why do we have to have a separate currency for buying players at auction anyway? (Other than to generate incone for the admins?) If we bought players with the same currency as we bought land and built/improved facilities, then the more skilful strategist in the game would get fair reward and not be out of pocket.
Let's do away with gold balls and recruiter money and just have the folding stuff for everything. It would simplify the screen display - less clutter - and probably do the same for the algorithms and calculations in the game engine. You can still generate an income from people buying bucks to accelerate development.