Energy

26/07/18 20:12
Iain Rees :

Sadly the game doesn't reflect the energy levels in games, you can play a team who's players are at 56% energy, but their players never get knacked, all this rubbish about moral, stamina is just useless. If you have trained your players and they are at 56% then by the second half they are knacked, as they will have no energy left, sadly this game doesn't apply simple logic, so you will sadly play teams at much lower level energy and get beaten, even if you have subbed your players at half time, so they are 100%, the game is getting stupid with all the endless Sports shop, MB, get back to a normal game where you train your players to the best they can be !

We are clearly playing 2 different games here. Energy has a massive influence on player performance
27/07/18 18:57
PastorJack :

Iain Rees :

Sadly the game doesn't reflect the energy levels in games, you can play a team who's players are at 56% energy, but their players never get knacked, all this rubbish about moral, stamina is just useless. If you have trained your players and they are at 56% then by the second half they are knacked, as they will have no energy left, sadly this game doesn't apply simple logic, so you will sadly play teams at much lower level energy and get beaten, even if you have subbed your players at half time, so they are 100%, the game is getting stupid with all the endless Sports shop, MB, get back to a normal game where you train your players to the best they can be !

We are clearly playing 2 different games here. Energy has a massive influence on player performance


Our Guild has run a survey and we can tell you that many teams who were at 56% or lower showed no slowness in their players from start to finish, which isn't logical, if your players are half fit they should be knacked by half time, sadly this isn't the case ! Energy levels are meaningless and make a mockery of the game, what's the point if your team is 100% fit and you sub at 45 mins for a fully fit backline, but the team you are playing don't sub, but still out run faster players, with shoes at lvl 3, his at lvl 2. The game doesn't work in a logical way, its a farce !!
27/07/18 20:50
We did the exact same test in our guild, and the result was completely the opposite. Energy level has a huge impact in a game (as well as morale level).
27/07/18 22:02
King of the Jungle. :

We did the exact same test in our guild, and the result was completely the opposite. Energy level has a huge impact in a game (as well as morale level).

Yep, huge impact
28/07/18 02:50
Iain Rees :

PastorJack :

Iain Rees :

Sadly the game doesn't reflect the energy levels in games, you can play a team who's players are at 56% energy, but their players never get knacked, all this rubbish about moral, stamina is just useless. If you have trained your players and they are at 56% then by the second half they are knacked, as they will have no energy left, sadly this game doesn't apply simple logic, so you will sadly play teams at much lower level energy and get beaten, even if you have subbed your players at half time, so they are 100%, the game is getting stupid with all the endless Sports shop, MB, get back to a normal game where you train your players to the best they can be !

We are clearly playing 2 different games here. Energy has a massive influence on player performance


Our Guild has run a survey and we can tell you that many teams who were at 56% or lower showed no slowness in their players from start to finish, which isn't logical, if your players are half fit they should be knacked by half time, sadly this isn't the case ! Energy levels are meaningless and make a mockery of the game, what's the point if your team is 100% fit and you sub at 45 mins for a fully fit backline, but the team you are playing don't sub, but still out run faster players, with shoes at lvl 3, his at lvl 2. The game doesn't work in a logical way, its a farce !!


you are misunderstanding the mechanics is the problem, energy levels don't effect game stamina but overall performance, morale and energy both have 20% effect on your players, so a 200* player with 50% energy loses 10% of his star rating so plays like he has 180*, but his players stamina rating might be 250 so even less 10% it is still at 225, if he has his rhythm set at the right levels his players can easily still have energy by the end of the match
01/08/18 15:25
Targaryen Dragons :

Iain Rees :

PastorJack :

Iain Rees :

Sadly the game doesn't reflect the energy levels in games, you can play a team who's players are at 56% energy, but their players never get knacked, all this rubbish about moral, stamina is just useless. If you have trained your players and they are at 56% then by the second half they are knacked, as they will have no energy left, sadly this game doesn't apply simple logic, so you will sadly play teams at much lower level energy and get beaten, even if you have subbed your players at half time, so they are 100%, the game is getting stupid with all the endless Sports shop, MB, get back to a normal game where you train your players to the best they can be !

We are clearly playing 2 different games here. Energy has a massive influence on player performance


Our Guild has run a survey and we can tell you that many teams who were at 56% or lower showed no slowness in their players from start to finish, which isn't logical, if your players are half fit they should be knacked by half time, sadly this isn't the case ! Energy levels are meaningless and make a mockery of the game, what's the point if your team is 100% fit and you sub at 45 mins for a fully fit backline, but the team you are playing don't sub, but still out run faster players, with shoes at lvl 3, his at lvl 2. The game doesn't work in a logical way, its a farce !!


you are misunderstanding the mechanics is the problem, energy levels don't effect game stamina but overall performance, morale and energy both have 20% effect on your players, so a 200* player with 50% energy loses 10% of his star rating so plays like he has 180*, but his players stamina rating might be 250 so even less 10% it is still at 225, if he has his rhythm set at the right levels his players can easily still have energy by the end of the match



Well how can you explain a team 3 lvls below, so the top level his players can be is 15 below to start with, and all team is at 56% energy, but still out runs higher level players at 100% energy ! One our guild played a team 2 levels above him, with his team at 65% energy and the other at 100%, 1st game 7-26, then re-energy his team, played again 3 mins later, no change from other team, and won 24-0 !! No logic what so ever, the basic logic of game doesn't work, results we have seen make no sense what so ever, all we expect is consistency and simple logic ! if your team is 56% energy by half time they are knacked, no matter what other factors you try and apply !