Phalanx Damage Inc. :
Iain Rees :
Phalanx Damage Inc. :
Players individual strategy settings are only a portion of what makes a complete strategy. He's probably found a good setting on rhythm in his main strategy settings that allows his team to perform the way they do.
Oh so your telling me that you can now run your team on 100% rhythm for a whole match without getting knacked !! Well that logic doesn't work in any way, by the pure logic that 100% can't last a whole match ? Also how do you explain much lower stat players being able to out run faster players ? Playing a team 2 levels below you, and they don't have any shoes at any level, where as your team has level 3 shoes thus increasing your players by 15 + the 10 diff of the levels, so his team is out running players who are 25 above ?? Sorry no logic at all. Our guild have seen too many of this happening, there is something wrong with the system, either our teams are being restricted, or theirs are acting above their stats !
Yes your guild is the only guild in the game that is not able to set the rhythm low on the main strategy. This is a hack that all other guilds are currently using to our advantage. We have also been given the ability to use multiple variations of other sorts of settings in our strategy, whereas you can't. What a pity that we have been found out. Darn it!
Ummmm we do set rhythm low dude !! Answer this one then, 3 of guys played a team 3 levels below us, who's team was on 56% energy, had level 2 sports kits across the board, had all backs at 100% rhythm, our teams had level 3 sports kits across the board, all players at 100% energy and top level stats for their backs, so the start of the game is 44% energy, and 30 stat points for every back above his team. But his players ran 100% for the whole game, even thou we sub at 45mins for the whole backline, his players still outrun ours for the whole match ! On no level is that possible, his players running 100% and only at 56% energy should mean his players are knacked at half time, but at no point did his players slow up, then of course you have to look at the speed difference which makes us all laugh, cause how can a player 30 stat points below outrun those players ! The maths don't work mate, Nitro should sort this out, it makes a farce of the game, and if Team energy doesn't count, why bother having it, and everyone train their players to 0% energy !