Players never getting tired !!

29/10/18 22:23
Getting fed up with players showing that they are 100% on their strats for rhythm but never get tired and act above their stats ! We have seen many teams with 2 level shoes, water bottles, Shorts, but out run teams 2 levels above them who have level 3 sports kits, who sub their backline at half time, but their players still run like their on drugs !! Simple maths lads, if you set your players at 100% they are knacked by half time ! And 2 levels below players with level 2 sports kits should not be out running teams 2 levels above them !!
29/10/18 22:40
you know you can't see all strat settings people are using right? also seems like you haven't found the right strat settings to get the best speed out of your players, must suck to struggle so much at understanding this game as you seem to
30/10/18 13:58
Targaryen Dragons :

you know you can't see all strat settings people are using right? also seems like you haven't found the right strat settings to get the best speed out of your players, must suck to struggle so much at understanding this game as you seem to



Dude, My strat works fine at the level I am at, 2nd in my league so something is working ? If you set your players rhythm at 100% then your player should get knacked at 50mins, but players are running flat out for 80 mins ! Even if you sub up at 45mins with 100% fit players these players who play the whole 80 mins are out running fresh players who's stats are higher, common sense mate, your players get tired, and can't full on for 80 mins, game is not set up correctly. What is the point if you play teams who players never get knacked, but yours do ? Is that an even playing field ?
30/10/18 14:35
Players individual strategy settings are only a portion of what makes a complete strategy. He's probably found a good setting on rhythm in his main strategy settings that allows his team to perform the way they do.
09/11/18 14:57
Phalanx Damage Inc. :

Players individual strategy settings are only a portion of what makes a complete strategy. He's probably found a good setting on rhythm in his main strategy settings that allows his team to perform the way they do.



Oh so your telling me that you can now run your team on 100% rhythm for a whole match without getting knacked !! Well that logic doesn't work in any way, by the pure logic that 100% can't last a whole match ? Also how do you explain much lower stat players being able to out run faster players ? Playing a team 2 levels below you, and they don't have any shoes at any level, where as your team has level 3 shoes thus increasing your players by 15 + the 10 diff of the levels, so his team is out running players who are 25 above ?? Sorry no logic at all. Our guild have seen too many of this happening, there is something wrong with the system, either our teams are being restricted, or theirs are acting above their stats !
11/11/18 10:25
Maybe there’s player difference? Either their players are pack players or their strategy building levels are higher than yours??
11/11/18 11:10
Iain Rees :

Phalanx Damage Inc. :

Players individual strategy settings are only a portion of what makes a complete strategy. He's probably found a good setting on rhythm in his main strategy settings that allows his team to perform the way they do.



Oh so your telling me that you can now run your team on 100% rhythm for a whole match without getting knacked !! Well that logic doesn't work in any way, by the pure logic that 100% can't last a whole match ? Also how do you explain much lower stat players being able to out run faster players ? Playing a team 2 levels below you, and they don't have any shoes at any level, where as your team has level 3 shoes thus increasing your players by 15 + the 10 diff of the levels, so his team is out running players who are 25 above ?? Sorry no logic at all. Our guild have seen too many of this happening, there is something wrong with the system, either our teams are being restricted, or theirs are acting above their stats !


Yes your guild is the only guild in the game that is not able to set the rhythm low on the main strategy. This is a hack that all other guilds are currently using to our advantage. We have also been given the ability to use multiple variations of other sorts of settings in our strategy, whereas you can't. What a pity that we have been found out. Darn it!
12/11/18 18:52
Phalanx Damage Inc. :

Iain Rees :

Phalanx Damage Inc. :

Players individual strategy settings are only a portion of what makes a complete strategy. He's probably found a good setting on rhythm in his main strategy settings that allows his team to perform the way they do.



Oh so your telling me that you can now run your team on 100% rhythm for a whole match without getting knacked !! Well that logic doesn't work in any way, by the pure logic that 100% can't last a whole match ? Also how do you explain much lower stat players being able to out run faster players ? Playing a team 2 levels below you, and they don't have any shoes at any level, where as your team has level 3 shoes thus increasing your players by 15 + the 10 diff of the levels, so his team is out running players who are 25 above ?? Sorry no logic at all. Our guild have seen too many of this happening, there is something wrong with the system, either our teams are being restricted, or theirs are acting above their stats !


Yes your guild is the only guild in the game that is not able to set the rhythm low on the main strategy. This is a hack that all other guilds are currently using to our advantage. We have also been given the ability to use multiple variations of other sorts of settings in our strategy, whereas you can't. What a pity that we have been found out. Darn it!



Ummmm we do set rhythm low dude !! Answer this one then, 3 of guys played a team 3 levels below us, who's team was on 56% energy, had level 2 sports kits across the board, had all backs at 100% rhythm, our teams had level 3 sports kits across the board, all players at 100% energy and top level stats for their backs, so the start of the game is 44% energy, and 30 stat points for every back above his team. But his players ran 100% for the whole game, even thou we sub at 45mins for the whole backline, his players still outrun ours for the whole match ! On no level is that possible, his players running 100% and only at 56% energy should mean his players are knacked at half time, but at no point did his players slow up, then of course you have to look at the speed difference which makes us all laugh, cause how can a player 30 stat points below outrun those players ! The maths don't work mate, Nitro should sort this out, it makes a farce of the game, and if Team energy doesn't count, why bother having it, and everyone train their players to 0% energy !
12/11/18 19:10
sigh, lets try this again
YOU CAN'T SEE TEAM SETTINGS, so just because individual is at 100%, team might be at only 50%
MULTIPLE SETTINGS EFFECTS PLAYER SPEEDS
ENERGY DOES NOT EQUAL MATCH FATIGUE, both energy and morale work as multipliers on 20% of your overall skill level, so energy at 50% means a reduction in skills of 10% but has only effects match fatigue in that your stamina is 10% lower
15/11/18 16:25
Iain, what is your guild name?