Debate for MB

Hello everyone,

We have in the idea to make a change at the level of match bonuses.

If you have ideas, thank you to develop them on this topic.

Thank you to provide a healthy and constructive debate.

Best Regard,

Fada623
I am speaking on behalf of my guild and we would like it removed for GVG completely
It's bad enough it's used in champion & tournament games but as long as it's removed from GVG we will be happy

Thank you for finally coming to the party on this!

We really enjoy the game a lot and would like to see a bit more fearness around mb. At this stage there is no fairness about it or skill in using it. We would like to see the skill of the players strategies and hard work building their teams, through training recruitment and upgrading, plus the hundreds of hour tweaking
Strategies be the main focus of the game!

Not a mb wipeout , 75 star using 100% making him 150 against a 80 star who can't fight back
I think it is as simple as wiping a zero off. A full match bonus improves a team by 10% not 100%; I would even be happy with 20%.
I dont want MB removed completely as i believe it adds to the unpredictability and game enjoyment for most average players. However its overall effectiveness could be diminished by a few percentages so as to become more realistic.

What may be useful is to make it visible to any challenger, and also to make it available for defense situations in GVG. In other words make it more transparent and balanced so anyone can decide to apply it, or not, and how much to apply, etc.
Leave match bonus as it is although I agree to let the bonus level be revealed AFTER a game.

The BIG issue with G v G is that the away team gets nothing for a win.

Change this and do not worry about the bonus. The bonus is available to all. The 'coiners' don't like it but it is available to their massively strong teams the same as it is to everybody else so what is the issue! Yes you work on strategy. Use of the bonus blends in to that strategy on the day.

If anything the availability of the bonus gives the smaller teams more of a chance and keeps up the interest. Those who keep losing will eventually leave the game completely.

So please recognise away wins in GvG. Keep the same 10 teams. Allow bonus. Play the same ampunt of games but please, please, please recognise the away team's win which is currently achieved without bonus and through pure strategic skill .
Slippery Tiger :

Leave match bonus as it is although I agree to let the bonus level be revealed AFTER a game.

The BIG issue with G v G is that the away team gets nothing for a win.

Change this and do not worry about the bonus. The bonus is available to all. The 'coiners' don't like it but it is available to their massively strong teams the same as it is to everybody else so what is the issue! Yes you work on strategy. Use of the bonus blends in to that strategy on the day.



If anything the availability of the bonus gives the smaller teams more of a chance and keeps up the interest. Those who keep losing will eventually leave the game completely.
So please recognise away wins in GvG. Keep the same 10 teams. Allow bonus. Play the same ampunt of games but please, please, please recognise the away team's win which is currently achieved without bonus and through pure strategic skill .


I've got an idea slippery ! What guild are you in? I'll get our top player of 80+ to 100% mb you in GVG and see how good your defence strategy is? (Even if your star level is 100 your still up against 160+)

I promise it will be over quick and you won't need points for away wins because you won't get any

The only time you have a chance to win in GVG is if the person challenging you decided to not use MB or a very small amount


Slippery Tiger :

Leave match bonus as it is although I agree to let the bonus level be revealed AFTER a game.

The BIG issue with G v G is that the away team gets nothing for a win.

Change this and do not worry about the bonus. The bonus is available to all. The 'coiners' don't like it but it is available to their massively strong teams the same as it is to everybody else so what is the issue! Yes you work on strategy. Use of the bonus blends in to that strategy on the day.

If anything the availability of the bonus gives the smaller teams more of a chance and keeps up the interest. Those who keep losing will eventually leave the game completely.

So please recognise away wins in GvG. Keep the same 10 teams. Allow bonus. Play the same ampunt of games but please, please, please recognise the away team's win which is currently achieved without bonus and through pure strategic skill .


I do not get your logic. MB makes it harder for the smaller teams. I can afford to spend 10 million each day putting a maximum bonus in, as many of my facilities are maxed out and I make enough on top of the 10 Mil to pay for what I want. I do not think it is fair that I have that much of an advantage against those who want to improve their facilities, but do not have the money as they need to pay out a great big MB to stay competitive.

Not that I am 'Saint'; there is a selfish motive too. I and no doubt quite few others want to know how good we really are. Do we lose by twenty points because we are not tactically good enough, or do we lose because of a huge match bonus? Cutting the influence of MB would help to answer that.
Regardless, keeping match bonus does give the little guy a chance against the stronger ones IF they choose to use it. Personally I don't give a toss whether it stays or not. Tolgate you are advocating keeping it but reduced. So be it but the little guy does not have to pay such a big match bonus as it is relative to squad size and wages. Therein may lie an issue with those who are so strongly against it as it cost them so much relative to their strength. If you are so flush then best of luck to you and like everybody else it is your choice whether you use it or not..

The fact remains that our guild has had several draws where we have won eg 18 games against the 10 just reached by the other team. How is that a fair result? I don't accept that all our away wins have been where no bonus has been used by the home side either.

Hawkes, you all bonus up and win 10, we do it and we will win 10? Always happens does it? No. There will be away wins and even the odd one or two should be recognised and counted towards the challenge result. Otherwise these situations always end in a draw which is what people are complaining about.
I have 2 teams in this game and this very morning I started the process of leaving the game because of the impact the MB has on the results of matches.

One team is in a Top 5 guild, level 13 and is maxed out for (most) buildings and 140,000 fans. The other is in an Academy guild and at Level 5. I am one of the fortunate ones who can afford to acquire Gold Balls so I accelerated the development process shortening the time it gets from getting to the top to a matter of weeks as opposed to many months.The acquisition of Gold Balls does not give me any strategic advantage over opposition at my same level - it just speeds up the process of me getting there.

Match bonus however has a completely different impact on the game. When deployed it makes the hours of work I have spent perfecting my team strategy and skills redundant if I don't also use a MB to stave off the impact of a team often 20* lower than me using 100% MB. The impact is huge and very disproportionate. When I have just been turned over by one of these teams I Immediately play them again in a friendly (where MB is not used). The two teams are equally tired (so no advantage there) and I have numerous instances whereby I have lost the "competition" game only to win the friendly by 30 or 40+ points.

Why does this irk me so? It’s because it doesn't happen in the real world and this game should be as close to that as possible. Imagine 2 teams like Preston Grasshoppers taking on Saracens. Are you trying to tell me that by paying the PG players 100% MB they will beat Saracens because they have a greater incentive to win? I think not. They don’t have the skills or conditioning to do so regardless of how much bonus they are paid.

MB is the Admins way to slow down the speed of the development of teams by making teams use up their money in games or to encourage more acquisitions of Gold Balls as people can't develop as fast as they want to.

In reality playing games on this app not knowing whether your opponent is using a MB - or what % they are using - is a gamble which has no place in reality whatsoever. It has got to the point whereby you have to assume your opponent is playing 100% MB and you decide whether to counter this or not. Remember my top team generates about £15 - £20m per day so if it comes to always playing with 100% MB I would win most games.

The Admin asked for ideas. Well here are mine:

Championship, Tournament and Training Matches
Remove the MB option completely (why you would want to use a MB in a Training match anyway I never know). In these games we are all pretty much competing against similar levels of skill and development. Let the tactics and strategy prevail.

Guild Matches
With the exception of the top guilds which only accept high fan number players, most guilds have a cross-section of abilities. Allow these games to be played with a MB to try and even things out for the smaller teams BUT with the following proviso:

All MB need to be set at least 5 minutes before the start of the game (and cannot be altered) and the amount used can be seen by your opponent. The player would then have the 5 minutes before the game to adjust the strategy and change players to counteract the threat.

I would also allow MB to be set for defensive games from challengers too so that the challenger does not have too much of an advantage (which is why so many guild challenges end up in a draw). A point for every successful defence should also be considered considering the odds are stacked against you!


Depending upon what the admins decide will be the deciding factor on whether I stay in the game or not and whether they have the chance of receiving any more of my real £ or not!

This could be a great game (with a few tweaks). Let's not let MB ruin it.


.Leicester Tigers. :

Regardless, keeping match bonus does give the little guy a chance against the stronger ones IF they choose to use it. Personally I don't give a toss whether it stays or not. Tolgate you are advocating keeping it but reduced. So be it but the little guy does not have to pay such a big match bonus as it is relative to squad size and wages. Therein may lie an issue with those who are so strongly against it as it cost them so much relative to their strength. If you are so flush then best of luck to you and like everybody else it is your choice whether you use it or not..


But you are wrong in that relatively it costs smaller teams more. My juniors need to pay over a Million for 100% MB; for level three that is an almost impossible amount. And the issue is not so much smaller teams beating bigger ones; that really does not happen very much, the issue is around two teams seemingly equal on paper not knowing who is better because of the elephant (MB) in the room.

.Leicester Tigers. :


The fact remains that our guild has had several draws where we have won eg 18 games against the 10 just reached by the other team. How is that a fair result? I don't accept that all our away wins have been where no bonus has been used by the home side either.

Hawkes, you all bonus up and win 10, we do it and we will win 10? Always happens does it? No. There will be away wins and even the odd one or two should be recognised and counted towards the challenge result. Otherwise these situations always end in a draw which is what people are complaining about.


This is a separate issue. I agree, I too would like to see changes to the Guild Challenge; personally I would cut it down to one match each, and then there can be no mistakes and 'away wins' would matter. And to back up Hawkes, I believe that you could count on one hand the Guilds capable of taking even a game off of Lomu's, if Lomu's played every match at 100% MB, which they actively try not to.