What concerns me most about this proposal is that it hurts the smaller guys most - both in reducing the chances of lower-level guilds to earn recruiter points, but also within guilds, reduces the chances of smaller teams playing and earning cash or training points.
In common with many guilds, we try to ensure that we give the smaller teams a chance to play so that they can grow faster - if they lose the odd game, it doesn't matter. Under this proposal, we would probably play the best team every time, and even within that team, make the best players play 2 games each and the weaker ones none. Thus the gap between top and bottom players widens, and the game becomes less competitive overall - fine for those at the very top, no good for anyone else.
As Taff says, it's beneficial to both sides to play as many games as possible - not just for cash, but also for training points from home games. Put this sort of rule in, and weaker teams will be encouraged not to play. Seems to me that's far worse than some teams deliberately losing - and for the record, I've never deliberately thrown a Guild Challenge game, although I have thrown some training games so as to have more matches and earn more training points.
In common with many guilds, we try to ensure that we give the smaller teams a chance to play so that they can grow faster - if they lose the odd game, it doesn't matter. Under this proposal, we would probably play the best team every time, and even within that team, make the best players play 2 games each and the weaker ones none. Thus the gap between top and bottom players widens, and the game becomes less competitive overall - fine for those at the very top, no good for anyone else.
As Taff says, it's beneficial to both sides to play as many games as possible - not just for cash, but also for training points from home games. Put this sort of rule in, and weaker teams will be encouraged not to play. Seems to me that's far worse than some teams deliberately losing - and for the record, I've never deliberately thrown a Guild Challenge game, although I have thrown some training games so as to have more matches and earn more training points.