So we have some new updates & as normal some stupid ideas in there
"Friendly matches: 10min cooldown removed for matches between guild mates" So near the end of a close run G C you go back to playing non stop friendly's to block out the other guild from making a challenge.
"Guild challenges: in case of a draw, the victorious (3pts) guild is the first one to have won all its matches. The other guild will get a draw (1pt)" So now it could hurt you if your top teams hold back to pick off whatever is left towards the end.
"Match simulation: in order to accentuate the difference between two teams, a new hidden parameter, "Intensity" will progressively be applied to match simulation (in 3 waves, at the end of the seasons). The larger the difference between the two teams, the higher the intensity parameter will be. Intensity will have a negative impact on endurance, speed, passes and kicking. WARNING: at high levels, rhythm had lost its purpose, with this new parameter, you will have to use rhythm with care" So how do you discover when rhythm loses its purpose as they don't state where the line is to be classed as at a high level?
"Bigger bank capacity" Pretty pointless really you will be competing with teams at your own level so its the same for all regardless of if it stays the same or you add a 0 onto the end.
"Strategy: you can no longer see individual player strategy instructions of other teams" While that's fair enough for other guilds if you cant see what Guild mates have you cant help them as easily another idea that's only half thought out.
"Scheduled substitutions: You can now plan substitutions in the strategy options. Ex: you can set player 16 to replace player 1 in the 2nd half of the match" At last some sense here I have in the past tried to sub a player after 5 mins & he has stayed on for the full match as the ball never went out of play in the final 85 mins should also have something done about switching strat though as again I have tried only for the ball to never go out of play. At least they got this one half right so that's something.
"Gear shop: In place of auctions, gear is now purchased for a fixed price. There will be a transition period where both auction and the shop are available before the auctions are removed completely" This could be a good idea but it needs clarification will there be unlimited amounts on sale so everybody can get whatever or will it be down to sheer luck as to if you manage to log in just as one goes on sale you get it & if you log in too late tough luck if unlimited then that's great but if only so many at a time it could become a farce & no doubt through sheer luck (like hell) most will go on sale at convenient times for those who just happen to live in Iran.
In all there are some things there that could work but also some stupid ideas as well. Its about time there was a proper users panel not just the one they have (or should that be they claim they have) that despite several requests they wont tell me who is on it how they got on it or how somebody else can join it.
"Friendly matches: 10min cooldown removed for matches between guild mates" So near the end of a close run G C you go back to playing non stop friendly's to block out the other guild from making a challenge.
"Guild challenges: in case of a draw, the victorious (3pts) guild is the first one to have won all its matches. The other guild will get a draw (1pt)" So now it could hurt you if your top teams hold back to pick off whatever is left towards the end.
"Match simulation: in order to accentuate the difference between two teams, a new hidden parameter, "Intensity" will progressively be applied to match simulation (in 3 waves, at the end of the seasons). The larger the difference between the two teams, the higher the intensity parameter will be. Intensity will have a negative impact on endurance, speed, passes and kicking. WARNING: at high levels, rhythm had lost its purpose, with this new parameter, you will have to use rhythm with care" So how do you discover when rhythm loses its purpose as they don't state where the line is to be classed as at a high level?
"Bigger bank capacity" Pretty pointless really you will be competing with teams at your own level so its the same for all regardless of if it stays the same or you add a 0 onto the end.
"Strategy: you can no longer see individual player strategy instructions of other teams" While that's fair enough for other guilds if you cant see what Guild mates have you cant help them as easily another idea that's only half thought out.
"Scheduled substitutions: You can now plan substitutions in the strategy options. Ex: you can set player 16 to replace player 1 in the 2nd half of the match" At last some sense here I have in the past tried to sub a player after 5 mins & he has stayed on for the full match as the ball never went out of play in the final 85 mins should also have something done about switching strat though as again I have tried only for the ball to never go out of play. At least they got this one half right so that's something.
"Gear shop: In place of auctions, gear is now purchased for a fixed price. There will be a transition period where both auction and the shop are available before the auctions are removed completely" This could be a good idea but it needs clarification will there be unlimited amounts on sale so everybody can get whatever or will it be down to sheer luck as to if you manage to log in just as one goes on sale you get it & if you log in too late tough luck if unlimited then that's great but if only so many at a time it could become a farce & no doubt through sheer luck (like hell) most will go on sale at convenient times for those who just happen to live in Iran.
In all there are some things there that could work but also some stupid ideas as well. Its about time there was a proper users panel not just the one they have (or should that be they claim they have) that despite several requests they wont tell me who is on it how they got on it or how somebody else can join it.