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Let's put aside whether fans should be used to rank Guilds (they absolutely shouldn't) but why can we not have a more realistic fan system that is more like the real world? This would penalise you more if you lose your home games (i.e.1000 fan loss), but penalise you less if you lose your away games (i.e. 200 fan loss) and similarly let you gain more fans if you win away (1000 fan gain) but gain less fans if you win at home as that is expected (200 fans say). This would be simple to implement, and more like the real world where a loss at home is a hard blow. Current system is a joke that you can lose several thousand fans, just because you had to sleep at some point in 24 hours, and trained your team.