Thanks a lot guys on your feedbacks, specially negative ones because we can't improve a game based on the good ones
1) For me, the strategy picking in games doesn't work. So whatever I pick, it wouldn't be chosen, in fact a default strategy will be chosen which I already deleted. If I don't chose anything though, it'll chose one of mine, but randomly. Is that known/common?
2) QBs should be able to pass the line of scrimmage when "forced" by an arrow (I don't know if they are, but haven't seen it yet, but again, I can't test my tactics). The strategy would e.g. be called QB Sneak.
3) My players never score a field goal, they rather punt at the 20yard line. What is that about? Can that be controlled? Or changed?
4) The percentages on 1-point conversions are way too low, or is that only on the lower levels? In the NFL they are around 95%.
5) I know others mentioned that already, but are you planning on 2-point conversions? They can be crucial in games
6) Which defensive strategies are chosen? Do I need to have them in every folder or can I do an extra one for them? Since I can't choose them myself I don't know.
7) Could you make smaller tournaments as long as there aren't a lot players around? It takes ages for one to start. You could go to 8 now and later switch back to 16.
8) About those "special offers": Couldn't it be possible to actually chose a certain position rather than waiting for one? And if I chose the ingame money and the amount exceeds my bank account, what happens? Is it wasted?
9) When are you planning to release the mobile versions of the game? Anytime soon or do you first want to check on the demand of the game and do that later?
10) Also when the QB gets sacked there are big letters saying "BLITZ", blitz however is just a defensive strategy, I think the word you are looking for is "SACK", would be more appropraite anyway.
11) Regarding the stats after a game: Turnovers should be counted for the "losing" team that turned the ball over, not the other way around, thats confusing. What you are counting is interceptions+opponents fumbles recovered.
12) speaking of fumbles, that could also be included in the game overview stats, just as first downs is, thats very good.
13) After games: team stats (dom/ext): kicks, fouls and distance don't really make sense in american football, I guess you adapted that from your soccer game. It would better be "passes" (only qb, what is the center doing in those calculations anyway?), "yards won" (RBs, WRs, TEs, QBs (if they can run)), "Touchdowns"(!!!), maybe "carries"/"receptions" (amount of it for RBs, WRs, TEs) and maybe "snaps played" (for everybody). The kicks could of course be used for the kickers (again, what is the center doing?)
1) oh we'll fix it asap
2) yes they should already do that (but at low level they are bad)
3) right now we can't control it but we'll add it to the strategy options
4) indeed, low level are bad, if we start at 95% it won't be usefull to train them or recruit new ones
5) indeed it'll be added
6) they should be picked based on the strategy options, but maybe due to 1) there is an issue
7) ok we'll set them to 8 since the game is very young and in beta
8) we'll think about it
9) soon soon, the versions are ready but our commercial department are negociating with a very big US editor
10) indeed we'll change it
11) 12) 13) you are right we'll change that
Randy Young > our soccer game doesn't have halftimes either because we think that it would cut the game to much (and we don't want games to be too long). About communication yes we need to add something