add more plays... ( or at less allow for more twitch's) like me being able to blitz with SS/FS/CB/LB and from what area like say i want this line backer coming from the right toward the middle since this team likes running up the middle more -as a point of view-... Secondly I can't really understand how to do a hand off... its a little nuts.. ( Special when i have 5 running backs and once a 22 and the other is 20... and yet im not able to dominated just finding away to run the ball? (( other with me having a 8 start QB with his passing max out at 50)) he should be like Tom Brady out their throwing the ball..... and yet he's not able to do that against tought teams with 14 plus stars i don't get... i love the game so far... but you really need to add more if you want this to beat games like Madden and other football games that steal player names... and random stats...
Touchdown Manager feedback!
18/08/16 06:25
18/08/16 10:20
You should be able to create your own strategies, that's why we've set only 3 by default. But since it's not clear we'll add more of them this way you'll have more examples.
19/08/16 01:35
Heyup,
after a couple of games now I have some questions/suggestions. However, I didn't read all of the others post, so sorry if I double anything.
1) For me, the strategy picking in games doesn't work. So whatever I pick, it wouldn't be chosen, in fact a default strategy will be chosen which I already deleted. If I don't chose anything though, it'll chose one of mine, but randomly. Is that known/common?
2) QBs should be able to pass the line of scrimmage when "forced" by an arrow (I don't know if they are, but haven't seen it yet, but again, I can't test my tactics). The strategy would e.g. be called QB Sneak.
3) My players never score a field goal, they rather punt at the 20yard line. What is that about? Can that be controlled? Or changed?
4) The percentages on 1-point conversions are way too low, or is that only on the lower levels? In the NFL they are around 95%.
5) I know others mentioned that already, but are you planning on 2-point conversions? They can be crucial in games
6) Which defensive strategies are chosen? Do I need to have them in every folder or can I do an extra one for them? Since I can't choose them myself I don't know.
7) Could you make smaller tournaments as long as there aren't a lot players around? It takes ages for one to start. You could go to 8 now and later switch back to 16.
8) About those "special offers": Couldn't it be possible to actually chose a certain position rather than waiting for one? And if I chose the ingame money and the amount exceeds my bank account, what happens? Is it wasted?
9) When are you planning to release the mobile versions of the game? Anytime soon or do you first want to check on the demand of the game and do that later?
10) Also when the QB gets sacked there are big letters saying "BLITZ", blitz however is just a defensive strategy, I think the word you are looking for is "SACK", would be more appropraite anyway.
11) Regarding the stats after a game: Turnovers should be counted for the "losing" team that turned the ball over, not the other way around, thats confusing. What you are counting is interceptions+opponents fumbles recovered.
12) speaking of fumbles, that could also be included in the game overview stats, just as first downs is, thats very good.
13) After games: team stats (dom/ext): kicks, fouls and distance don't really make sense in american football, I guess you adapted that from your soccer game. It would better be "passes" (only qb, what is the center doing in those calculations anyway?), "yards won" (RBs, WRs, TEs, QBs (if they can run)), "Touchdowns"(!!!), maybe "carries"/"receptions" (amount of it for RBs, WRs, TEs) and maybe "snaps played" (for everybody). The kicks could of course be used for the kickers (again, what is the center doing?)
Cheers, Korb
*edit: beware, the longer there is no answer, the longer the list gets, just added 10-13
after a couple of games now I have some questions/suggestions. However, I didn't read all of the others post, so sorry if I double anything.
1) For me, the strategy picking in games doesn't work. So whatever I pick, it wouldn't be chosen, in fact a default strategy will be chosen which I already deleted. If I don't chose anything though, it'll chose one of mine, but randomly. Is that known/common?
2) QBs should be able to pass the line of scrimmage when "forced" by an arrow (I don't know if they are, but haven't seen it yet, but again, I can't test my tactics). The strategy would e.g. be called QB Sneak.
3) My players never score a field goal, they rather punt at the 20yard line. What is that about? Can that be controlled? Or changed?
4) The percentages on 1-point conversions are way too low, or is that only on the lower levels? In the NFL they are around 95%.
5) I know others mentioned that already, but are you planning on 2-point conversions? They can be crucial in games
6) Which defensive strategies are chosen? Do I need to have them in every folder or can I do an extra one for them? Since I can't choose them myself I don't know.
7) Could you make smaller tournaments as long as there aren't a lot players around? It takes ages for one to start. You could go to 8 now and later switch back to 16.
8) About those "special offers": Couldn't it be possible to actually chose a certain position rather than waiting for one? And if I chose the ingame money and the amount exceeds my bank account, what happens? Is it wasted?
9) When are you planning to release the mobile versions of the game? Anytime soon or do you first want to check on the demand of the game and do that later?
10) Also when the QB gets sacked there are big letters saying "BLITZ", blitz however is just a defensive strategy, I think the word you are looking for is "SACK", would be more appropraite anyway.
11) Regarding the stats after a game: Turnovers should be counted for the "losing" team that turned the ball over, not the other way around, thats confusing. What you are counting is interceptions+opponents fumbles recovered.
12) speaking of fumbles, that could also be included in the game overview stats, just as first downs is, thats very good.
13) After games: team stats (dom/ext): kicks, fouls and distance don't really make sense in american football, I guess you adapted that from your soccer game. It would better be "passes" (only qb, what is the center doing in those calculations anyway?), "yards won" (RBs, WRs, TEs, QBs (if they can run)), "Touchdowns"(!!!), maybe "carries"/"receptions" (amount of it for RBs, WRs, TEs) and maybe "snaps played" (for everybody). The kicks could of course be used for the kickers (again, what is the center doing?)
Cheers, Korb
*edit: beware, the longer there is no answer, the longer the list gets, just added 10-13
20/08/16 16:34
Korbinian Schmidt :
Heyup,
after a couple of games now I have some questions/suggestions. However, I didn't read all of the others post, so sorry if I double anything.
1) For me, the strategy picking in games doesn't work. So whatever I pick, it wouldn't be chosen, in fact a default strategy will be chosen which I already deleted. If I don't chose anything though, it'll chose one of mine, but randomly. Is that known/common?
3) My players never score a field goal, they rather punt at the 20yard line. What is that about? Can that be controlled? Or changed?
5) I know others mentioned that already, but are you planning on 2-point conversions? They can be crucial in games
10) Also when the QB gets sacked there are big letters saying "BLITZ", blitz however is just a defensive strategy, I think the word you are looking for is "SACK", would be more appropraite anyway.
11) Regarding the stats after a game: Turnovers should be counted for the "losing" team that turned the ball over, not the other way around, thats confusing. What you are counting is interceptions+opponents fumbles recovered.
12) speaking of fumbles, that could also be included in the game overview stats, just as first downs is, thats very good.
13) After games: team stats (dom/ext): kicks, fouls and distance don't really make sense in american football, I guess you adapted that from your soccer game. It would better be "passes" (only qb, what is the center doing in those calculations anyway?), "yards won" (RBs, WRs, TEs, QBs (if they can run)), "Touchdowns"(!!!), maybe "carries"/"receptions" (amount of it for RBs, WRs, TEs) and maybe "snaps played" (for everybody). The kicks could of course be used for the kickers (again, what is the center doing?)
Heyup,
after a couple of games now I have some questions/suggestions. However, I didn't read all of the others post, so sorry if I double anything.
1) For me, the strategy picking in games doesn't work. So whatever I pick, it wouldn't be chosen, in fact a default strategy will be chosen which I already deleted. If I don't chose anything though, it'll chose one of mine, but randomly. Is that known/common?
3) My players never score a field goal, they rather punt at the 20yard line. What is that about? Can that be controlled? Or changed?
5) I know others mentioned that already, but are you planning on 2-point conversions? They can be crucial in games
10) Also when the QB gets sacked there are big letters saying "BLITZ", blitz however is just a defensive strategy, I think the word you are looking for is "SACK", would be more appropraite anyway.
11) Regarding the stats after a game: Turnovers should be counted for the "losing" team that turned the ball over, not the other way around, thats confusing. What you are counting is interceptions+opponents fumbles recovered.
12) speaking of fumbles, that could also be included in the game overview stats, just as first downs is, thats very good.
13) After games: team stats (dom/ext): kicks, fouls and distance don't really make sense in american football, I guess you adapted that from your soccer game. It would better be "passes" (only qb, what is the center doing in those calculations anyway?), "yards won" (RBs, WRs, TEs, QBs (if they can run)), "Touchdowns"(!!!), maybe "carries"/"receptions" (amount of it for RBs, WRs, TEs) and maybe "snaps played" (for everybody). The kicks could of course be used for the kickers (again, what is the center doing?)
1) I have the same problem
3) Yeah we need to control the range where we want to try the field goal
5) Yeah we need it
10) +1
11) 12) 13) Yes we really need more stats, and all time stats (or by season) by player
21/08/16 17:23
let a play finish .. if the ball is snapped before the clock runs out that play needs to finish...
So much of this game is based on soccer .. and not american football..
Football has Quarters,,, 4 of them (I would love to see a better clock idea put in place...
In football if the ball is snapped (put in Play) before the clock runs out that play is allowed to finish
Don't get me wrong I'm not bitching.. I think you folks did an amazing job so far! I do think you may want to hire someone that has a bigger understanding of American football. or ask your fan base.. Most of us love the game and would be happy to help
toss a few Gold balls to people that give you good suggestions that you use.. ..it will get more people speaking up.. Does not cost you anything and will not toss the game balance out of wack.. just a thought
one last thing.. I think you under value how big a roal your forums can make.. I'm sue in your research you found a game called Goal Line Blitz... that game lasted like 6-8 years .. all because the forums and provate forums allowed teams and guilds to bond.. I spend about 1500.00 on that game over time.. simply because i made friends with so mant people I didn't want to let them down....it was a huge part of the game... The forums played almost as big a role as the game itself in driving people in..
Right now there is no in game way for non guild people to even talk or chat with people in a guild to see if that guid is any good.. No way a recruiter can recruit or invite people not in a guild... Unless you find them by luck.. so what happens is guilds start to Invite people that are in other guilds.... Thats fine if you have a good guild most people won't leave,,,,
But there has to be a better way to talk to people not yet in a guild... and for people that are not in a guild to ask questions from other players
Our guild made a facebook page so we could chat without outsiders seeing in.....
So much of this game is based on soccer .. and not american football..
Football has Quarters,,, 4 of them (I would love to see a better clock idea put in place...
In football if the ball is snapped (put in Play) before the clock runs out that play is allowed to finish
Don't get me wrong I'm not bitching.. I think you folks did an amazing job so far! I do think you may want to hire someone that has a bigger understanding of American football. or ask your fan base.. Most of us love the game and would be happy to help
toss a few Gold balls to people that give you good suggestions that you use.. ..it will get more people speaking up.. Does not cost you anything and will not toss the game balance out of wack.. just a thought
one last thing.. I think you under value how big a roal your forums can make.. I'm sue in your research you found a game called Goal Line Blitz... that game lasted like 6-8 years .. all because the forums and provate forums allowed teams and guilds to bond.. I spend about 1500.00 on that game over time.. simply because i made friends with so mant people I didn't want to let them down....it was a huge part of the game... The forums played almost as big a role as the game itself in driving people in..
Right now there is no in game way for non guild people to even talk or chat with people in a guild to see if that guid is any good.. No way a recruiter can recruit or invite people not in a guild... Unless you find them by luck.. so what happens is guilds start to Invite people that are in other guilds.... Thats fine if you have a good guild most people won't leave,,,,
But there has to be a better way to talk to people not yet in a guild... and for people that are not in a guild to ask questions from other players
Our guild made a facebook page so we could chat without outsiders seeing in.....
21/08/16 20:20
Can you add the options to zoom in and out of the game? And maybe be able to go full screen?
22/08/16 04:18
I am guessing, since I am too lazy to click on the about us button, that this isn't an American development company. Now there is NOTHING wrong with that, but some of the terms you use are obviously not American... Football is played in games, not matches etc. REALLY takes away from the American feel for an American Football game when you use obviously NON American slang or terms... just saying. Other than that, this is my first day playing so I can provide detailed experience feedback later.
22/08/16 15:15
Thanks a lot guys on your feedbacks, specially negative ones because we can't improve a game based on the good ones
1) oh we'll fix it asap
2) yes they should already do that (but at low level they are bad)
3) right now we can't control it but we'll add it to the strategy options
4) indeed, low level are bad, if we start at 95% it won't be usefull to train them or recruit new ones
5) indeed it'll be added
6) they should be picked based on the strategy options, but maybe due to 1) there is an issue
7) ok we'll set them to 8 since the game is very young and in beta
8) we'll think about it
9) soon soon, the versions are ready but our commercial department are negociating with a very big US editor
10) indeed we'll change it
11) 12) 13) you are right we'll change that
Randy Young > our soccer game doesn't have halftimes either because we think that it would cut the game to much (and we don't want games to be too long). About communication yes we need to add something
1) For me, the strategy picking in games doesn't work. So whatever I pick, it wouldn't be chosen, in fact a default strategy will be chosen which I already deleted. If I don't chose anything though, it'll chose one of mine, but randomly. Is that known/common?
2) QBs should be able to pass the line of scrimmage when "forced" by an arrow (I don't know if they are, but haven't seen it yet, but again, I can't test my tactics). The strategy would e.g. be called QB Sneak.
3) My players never score a field goal, they rather punt at the 20yard line. What is that about? Can that be controlled? Or changed?
4) The percentages on 1-point conversions are way too low, or is that only on the lower levels? In the NFL they are around 95%.
5) I know others mentioned that already, but are you planning on 2-point conversions? They can be crucial in games
6) Which defensive strategies are chosen? Do I need to have them in every folder or can I do an extra one for them? Since I can't choose them myself I don't know.
7) Could you make smaller tournaments as long as there aren't a lot players around? It takes ages for one to start. You could go to 8 now and later switch back to 16.
8) About those "special offers": Couldn't it be possible to actually chose a certain position rather than waiting for one? And if I chose the ingame money and the amount exceeds my bank account, what happens? Is it wasted?
9) When are you planning to release the mobile versions of the game? Anytime soon or do you first want to check on the demand of the game and do that later?
10) Also when the QB gets sacked there are big letters saying "BLITZ", blitz however is just a defensive strategy, I think the word you are looking for is "SACK", would be more appropraite anyway.
11) Regarding the stats after a game: Turnovers should be counted for the "losing" team that turned the ball over, not the other way around, thats confusing. What you are counting is interceptions+opponents fumbles recovered.
12) speaking of fumbles, that could also be included in the game overview stats, just as first downs is, thats very good.
13) After games: team stats (dom/ext): kicks, fouls and distance don't really make sense in american football, I guess you adapted that from your soccer game. It would better be "passes" (only qb, what is the center doing in those calculations anyway?), "yards won" (RBs, WRs, TEs, QBs (if they can run)), "Touchdowns"(!!!), maybe "carries"/"receptions" (amount of it for RBs, WRs, TEs) and maybe "snaps played" (for everybody). The kicks could of course be used for the kickers (again, what is the center doing?)
2) QBs should be able to pass the line of scrimmage when "forced" by an arrow (I don't know if they are, but haven't seen it yet, but again, I can't test my tactics). The strategy would e.g. be called QB Sneak.
3) My players never score a field goal, they rather punt at the 20yard line. What is that about? Can that be controlled? Or changed?
4) The percentages on 1-point conversions are way too low, or is that only on the lower levels? In the NFL they are around 95%.
5) I know others mentioned that already, but are you planning on 2-point conversions? They can be crucial in games
6) Which defensive strategies are chosen? Do I need to have them in every folder or can I do an extra one for them? Since I can't choose them myself I don't know.
7) Could you make smaller tournaments as long as there aren't a lot players around? It takes ages for one to start. You could go to 8 now and later switch back to 16.
8) About those "special offers": Couldn't it be possible to actually chose a certain position rather than waiting for one? And if I chose the ingame money and the amount exceeds my bank account, what happens? Is it wasted?
9) When are you planning to release the mobile versions of the game? Anytime soon or do you first want to check on the demand of the game and do that later?
10) Also when the QB gets sacked there are big letters saying "BLITZ", blitz however is just a defensive strategy, I think the word you are looking for is "SACK", would be more appropraite anyway.
11) Regarding the stats after a game: Turnovers should be counted for the "losing" team that turned the ball over, not the other way around, thats confusing. What you are counting is interceptions+opponents fumbles recovered.
12) speaking of fumbles, that could also be included in the game overview stats, just as first downs is, thats very good.
13) After games: team stats (dom/ext): kicks, fouls and distance don't really make sense in american football, I guess you adapted that from your soccer game. It would better be "passes" (only qb, what is the center doing in those calculations anyway?), "yards won" (RBs, WRs, TEs, QBs (if they can run)), "Touchdowns"(!!!), maybe "carries"/"receptions" (amount of it for RBs, WRs, TEs) and maybe "snaps played" (for everybody). The kicks could of course be used for the kickers (again, what is the center doing?)
1) oh we'll fix it asap
2) yes they should already do that (but at low level they are bad)
3) right now we can't control it but we'll add it to the strategy options
4) indeed, low level are bad, if we start at 95% it won't be usefull to train them or recruit new ones
5) indeed it'll be added
6) they should be picked based on the strategy options, but maybe due to 1) there is an issue
7) ok we'll set them to 8 since the game is very young and in beta
8) we'll think about it
9) soon soon, the versions are ready but our commercial department are negociating with a very big US editor
10) indeed we'll change it
11) 12) 13) you are right we'll change that
Randy Young > our soccer game doesn't have halftimes either because we think that it would cut the game to much (and we don't want games to be too long). About communication yes we need to add something
22/08/16 16:48
So something happened and now I can not toggle between screens!!! I enter, for example, the training room and click on training my players. Once I am done I can not close the training room and go to something else. I have to close the game. If this persist I am going to stop playing!!!
22/08/16 16:53
Hi Muelsaco,
great to here from the inventor himself
Thanks for the good feedback, looking forward to the next changes!
Btw: I totally get that the kickers right now aren't so good, because they need room for improvement, thats alright and actually great!
Regarding my question number 6:
I don't really understand the answer, are they chosen by chance? So if the opponent e.g. lines up as "wishbone", will my defence maybe pick "pro" or automatically wishbone aswell?
Thanks a lot,
Korb
great to here from the inventor himself
Thanks for the good feedback, looking forward to the next changes!
Btw: I totally get that the kickers right now aren't so good, because they need room for improvement, thats alright and actually great!
Regarding my question number 6:
Muelsaco :
6) Which defensive strategies are chosen? Do I need to have them in every folder or can I do an extra one for them? Since I can't choose them myself I don't know.
6) they should be picked based on the strategy options, but maybe due to 1) there is an issue
6) Which defensive strategies are chosen? Do I need to have them in every folder or can I do an extra one for them? Since I can't choose them myself I don't know.
6) they should be picked based on the strategy options, but maybe due to 1) there is an issue
I don't really understand the answer, are they chosen by chance? So if the opponent e.g. lines up as "wishbone", will my defence maybe pick "pro" or automatically wishbone aswell?
Thanks a lot,
Korb