Nova Raider (SEA1) (Copied from FR1)


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Interserver war game rules

Each war opposes two servers, one as blue team, the other as red team. A war lasts 30min.

The war takes place on one or several different fronts depending on the number of players on each side. A front should host a 15vs15 battle.

During the war, one can jump from one front to another in order to reinforce a losing battle.


The main gameplay on a front is inspired by the "Dominion" mode of League of Legends:

- There are two bases on opposite sides of the map. Players spawn at their base.
- There are 5 strategic locations on the map. The team holding a majority of those locations will earn points every second, the amount of points depending on how important their lead is. When the game starts, all locations are neutral.

Capturing a location:
- Only neutral locations can be captured.
- One captures a location by "filling" it with resources.
- The first team to add a resource to a neutral location will lock it (but not capture it). Once the location is full of resources, it will be considered captured and start earning points for it's team.
- When a location is captured by a team, it will heal nearby members of that team.

Losing/Attacking a location:
- When enemies hit the location it will lose resources. The location is lost when it's empty.
- When a location is lost, it will be neutral again.

Resource generators:
- There are 3 resources generators, in a vertical line in the center of the map.
- Each generator spawns packs of resources every few moments.

- Dead people will have to wait 30s to respawn, one can skip the waiting time by using stars.

- Raiders and tanks are the main fighting force of a team.
- Supports are very strategic as there will be little or no means of healing other that support ships and allied locations.
- Traders are very efficient for capturing locations as they are able to make a lot less trips to fill them up.

Winning the war
On each front, the leading team will earn points every second for it's server depending on the number of captured locations.

However, these points can be cancelled by the opposing team's earned points. Example:

- Front A: Blue team leads on this front, Blue +1pts/s vs Red +0pts/s
- Front B: Red team leads on this front, Blue +0pts/s vs Red +1pts/s
- Front C: Red team leads on this front, Blue +0pts/s vs Red +2pts/s
- Total for all fronts: Blue +1pts/s vs Red +3pts/s
Result: Red team is currently leading the war, Blue +0pts/s vs Red +2pts/s

Therefore, leading on a front does not mean you will win the war! Make sure your allies are not in trouble on other fronts. Click on the "More" button on the right side to view fronts and jump to reinforce losing battles.

The points earned by each front will be added to a global counter for each team. The first server to reach 1000 points will win the round.

At the end of each round, the points and all fronts are reset.

At the end of the war, the server that won the most rounds will be victorious!

How does the PvP kit work?

It gives you a level 0 PvP shield everytime you respawn, preventing all players from attacking you as long as your shield is not altered.

If you attack another player, a drone or a planet or if you heal another player in combat, the PvP protection will be disabled and your shield will be set at the victim's level.

Shield will be reset after death.

How can I get stars?

There are several options:

- Killing rift worms
- Killing other NPCs, there is a small drop chance for each kill
- Collecting resources, there is a small drop chance for each resource
- Taking part in events: Christmas, Halloween etc.
- Taking part in Facebook events
- Purchasing stars in the in-game bank

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How many PvP points do I need to get the next rank?

0 : No rank
300 : Trainee
500 : Fighter
800 : Private
1000 : Corporal
1100 : Sergeant
1200 : Lieutenant
1300 : Captain
1400 : Major
1500 : Colonel
1600 : General
1700 : Marshal
1800 : Emperor

How can I sell resources or minerals?

Go to the market (two small arrows on the minimap) and click on "Convert to uranium".

There are 4 markets in main galaxies: North, South, East and West.

How does dodge work?

Dodge allows you to dodge enemy projectiles. If you have 70% dodge, you should dodge 7 projectiles out of 10.

Support class ships have higher dodge values than other ships.

Warning: certain weapons can counter the dodge ability, missiles, for example, always hit their target.

How does precision work?

Your precision defines the number of shots will hit the target when you are firing. If you have 70% precision, 7 out of 10 shots should hit, 3 should miss.

Warning: precision does not allow you to counter blinding effects that are applied by the blinding ray and certain NPCs. Blinding effects reduce your precision greatly and cause most shots to miss their target.

How are earned/lost points calculated after a fight in the arena?

The points earned or lost depend on the difference in points between the two opponents.

If a player with a lot of arena points beats a player with few points, he will earn little if not no points at all (if the difference is greater than 100 points).

If a player with few arena points beats a player with many points, we will earn a lot of points.

Therefore, points earned or lost do not depend on leagues or levels! A player in a lower league or with a lower level could have a lot more arena points than you. Furthermore, if a player with a lot less points defeats you, you will lose many points.

Try to always challenge players with higher arena points than yourself to be in a low risk, high reward situation.